MegaLights in UE 5.5 – An Incredible Lighting Design Boost
At the Unreal Fest held in Seattle, last week, Epic games revealed the next release of their all-conquering game engine, Unreal Engine 5.5. Alongside a cluster of impressive looking updates and new features was a new lighting approach they’ve called MegaLights. Rather than a new set of lights, MegaLights provides a new lighting method within the engine, and promises to increase GPU scene render times. If it truly works as demonstrated, this will be huge for the virtual sets and any other industry requiring realtime scenes. I decided to test it.